When a starbase is clicked on, a hexagonal ring will be displayed that shows the range over which the starbase will have effect. Starbases cannot be built within 2 hexes of another starbase or on top of any other object, such an asteroid, a planet, or a nebula. If building is permitted, the button will be white. The button labelled "construct starbase" will be greyed out if you can’t build at that location. The top two choices are "construct starbase" and "construct shipyard". On the lower left hand part of this menu box is a button labelled "command". Click on the constructor and see a ship menu box appear in the lower left hand part of the screen. To create a new starbase, you need to send a constructor to the area you’d like to build in. In this way, once the player has sufficient technology to build a large enough ship, a ship with multiple constructors can be created so that multiple upgrades can be performed at once. In particular, it is possible to place multiple constructor modules into a ship design, along with whatever engines or other modules a player has room to fit. A default Constructor design is provided to the player at the start of a game, however it is important to know that any ship designed with a constructor module can be used for these purposes. Starbases are created and upgraded by using a Constructor, a type of ship built at a shipyard. Starbase Details Creating and Deploying Starbases Shipyard: A shipyard is not a starbase, but is included in this list because it is an important alternate use of a constructor. Outpost: In this mode, a starbase does not necessarily use any of its abilities it is created primarily to extend the range of a faction's fleet. Relics: Starbases can also be used to activate Relics to obtain benefits which apply throughout one's empire. Mining: Allows the starbase to collect resources which are necessary for building various items. Military: Increases the combat capabilities of your starships while within range. In general, a starbase can only be used for one of the following purposes:Ĭultural: Used to increase a faction's influence in the nearby area, either to extend your Zone of Influence (ZOI) or to prevent another faction from encroaching on your territory.Įconomic: Can increase manufacturing, science, wealth production or improve morale with recreation centers or trade revenues with trade stations of any colony that is within range.
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